
Adventure has a voice.
Auzlin is a voice-first AI Game Master for tabletop roleplaying. It sits at your table, listens to everyone, portrays the world, and runs the adventure.
What it is
A Game Master, not a game.
The story happens in the room, out loud, between people looking at each other. Auzlin narrates the world, plays everyone in it, and keeps track of what the table has done.
It listens
Speech is the interface, not a shortcut for typing. Auzlin follows a table where people talk over each other, change their minds, and interrupt — because that is what actually happens.
It remembers
The name your party gave that innkeeper, the debt you took on in session two, the door you never opened. Continuity across sessions is the point, not a feature.
It yields
You can cut Auzlin off mid-sentence and it stops. The table sets the pace. A Game Master who cannot be interrupted is a narrator, and a narrator makes the players an audience.
At the table
I put my shoulder to the door.
The frame splinters. Inside, three figures turn toward the noise, and the nearest one is already reaching for—
Wait. Hold on.
Auzlin stops mid-sentence
Can I see their hands from where I'm standing?
You can. Two of them are empty. The third is not.
An illustration of the experience Auzlin is designed to deliver. Auzlin is in development — see the current build status.

The best nights at the table are the ones nobody planned.
Who it's for
Anyone who wants to play.
Tabletop roleplaying has one bottleneck, and everyone who plays knows what it is: somebody has to run the game. Auzlin exists so that stops being the thing that decides whether you get to play at all.
- The Game Master who wants a turn. You have run every campaign for six years. Sit down, roll a character, and find out what the other side of the screen feels like.
- Tables that lost theirs. Your GM moved, had a kid, or burned out, and the campaign stopped with them.
- New players with nowhere to start. You want to try this and you cannot find a group or a GM to take you.
- Groups who can never get a session together. Four schedules, one night, and prep time nobody has.
- Anyone curious. No experience, no rulebooks, no preparation. Sit down and talk.
Auzlin does not replace a good Game Master. Nothing does. It exists so that a table without one can still play — and so the person who always runs the game can finally be a player.
What we are holding ourselves to
The rules we build under.
These are written into how the product is governed, not into a marketing page. They are commitments we will not trade for a release date.
- Talking is free. Speaking to your Game Master is the whole product, so it will never be the thing you are charged by or rationed on.
- The story belongs to the table. Auzlin runs the world; the players decide what happens in it.
- Honest memory. When Auzlin is unsure what happened, it says so rather than inventing something plausible.
- No screen required for the core adventure.
- Your table's conversations are yours. No use for unrelated training or monetization without your explicit, informed consent.
- Only content we have the rights to use.
Current status
In development.
Auzlin is not yet available and we have not set a release date. There is no waiting list and no early access to buy.
What we do have is a build worth following. See where it stands.
Follow the build
Development notes a few times a year: the engineering decisions, what we have measured, and what ships next.
Used for these updates only. Privacy notice.
Tell us about your table
If you play, run games, or wish you could, we want to hear from you — what works at your table, what gets in the way, and what you would want from something like this. Input from real tables shapes what we build and in what order.
We use what you send to build the right thing and, if you left an address, to reply. Nothing else. See the privacy notice.